![]() The iPhone interface is more than serviceable, but it’s best played on an iPad (or PC). It takes less than an hour a day to knock out your daily quests and build up a big weekly vault of new cards, unlocking lots of great new stuff for your chosen faction along the way. But you can legitimately play for free, building and playing fun decks and constantly expanding your collection, all without spending a dime. If you want to fire up the game, copy a competitive tournament deck, and rocket your way up the ranked charts, you’re going to have to spend money, sure. The game is exceedingly generous in providing totally reasonable starter cards and lots of ways to keep earning cards. As you play you earn XP for one of the game’s eight regions (switch at any time) and build up a weekly “vault” full of cards and such. Legends of Runeterra lets you spend real money to buy coins, and then spend those coins to buy cards or cosmetic stuff like card backs or emotes. You don’t have to play all day to build up a really big weekly vault for a fat rewards payout. Many of the more predatory F2P games will have you kicking out real dollars for gems or whatever month after month. In order to really get anywhere, you need to start shelling out money. There are a million free-to-play games out there. There’s a tooltip for every single keyword that explains it. ![]() Selecting a card brings up a large version of it along with all other cards and effects it can produce. LoR’s fantastic interface is loaded with small touches to make everything clear. Of course, more back-and-forth play and the ability to respond to your opponent with your own spells also makes a card game more difficult to learn. This back-and-forth, “last-in-first-out” chain of events is part of what makes MTG so strategically deep and rewarding, and LoR delivers more of it than Hearthstone. You can play more cards during your opponent’s turn, and respond to their own spells with spells of your own. LoR follows most of those simplification innovations-players have a single resource (mana) instead of multiple “colors” that automatically escalates as play progresses, cards don’t “tap” and become unusable, the rules about which players can play which cards are simplified, and so on.īut LoR is decidedly more complex than Hearthstone. Much like Hearthstone and many other digital card games, the general game flow is somewhat simpler than physical games like Magic: The Gathering. I wouldn’t have expected the maker of hyper-competitive and somewhat inscrutable League of Legends to do such a fantastic job on all fronts, and yet Legends of Runeterra delivers in spades. It sounds so simple, but of course producing a game that nails all of those aspects is rare. With great voice lines, it gives the game a lot of personality.
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